harugumo captain skills

Adrenaline Rush (2) increases the reload speed of all armaments as the ship's HP decreases. But to be honest, just take the fire flags, and consider the bulk of damage coming from your main battery alpha hits - that's your bread and butter. This thread is archived. A good choice for inflicting delayed damage to enemy capital ships. Press J to jump to the feed. DE increases your fire chance by alot with the short reload of the guns. Radio Location (4) The enemy player will be alerted that a bearing was taken on their ship. Though this selection is not obligatory, there’s really a choice between Survivability Expert, Superintendent and Demolition Expert. Survivability Expert (3) increases HP for each ship tier. With guns. Since hargumo/kitakaze/akizuki rely soley on shell volume over fire chance, it's VERY noticeable. In this part of the Guide, I’ll cover the selection of Captain Skills for Destroyers in World of Warship (play now!). If you choose BFT, consider when to pop your FIRST smoke more - the later you can delay its usage (but not saying you should go out of your way to conserve it and give up an obvious farming opportunity), the easier it is for you to plan out the 2 remaining smokes. Inertia Fuse for HE Shells (4) improves the armor penetration capacity of HE shells fired from main battery guns. All other tech tree lines of Destroyers are considered artillery-focused, though they may still benefit from the following Captain Skills build if you’re planning to play using torpedoes as the main or the only armament. Not so important for other high-tier artillery-focused Destroyers, including IJN Destroyers with 100 mm guns since the penetration of their HE Shells is increased by means of some incognizable Nippon magic. I personally choose BFT, but SI works fine aswell since you are much more clumsier and eat full pens from BB. Never submarines, they said. Radio Location (4) The enemy player will be alerted that a bearing was taken on their ship. This is my preferred Harugumo build.

DE is only really useful if you're going for the full gunboat build. Survivability Expert isn't a bad pick if you're going for a Harugumo build that pushes caps and knife fights. save.
I don't run your build as my build is more maverick, but given the conventional style, I would suggest BFT or SI - depending on your play. This build limits your gun range but gives you extreme effectiveness at wrecking DD’s who try and cap. Effectively increases your damage per second with time because of the Hit Points loss. BFT.

Cookies help us deliver our Services. HE is more consistent on broadsides, although AP can theoretically do more alpha damage. Rest: extra HP, Camoexpert, Adrenalin Rush, Last Stand IFHE. This skill is restricted to high-tier Destroyers only, coz the higher your tier is the more HP you get. BFT comes into use more often, and you do benefit from it with 10 guns - more than any other T10 DDs. Torpedo Armament Expertise (3) reduces the reload time of torpedo tubes hence increasing the damage per minute when using torpedoes. You really need a little extra gun range, so if you're not taking AFT, you need the slot 6 range mod. In unserem Guide zeigen wir euch, welche Skills sich lohnen. It’s a good rule of thumb to select this skill on every ship unless it’s greyed out in the game interface, though its selection constricts the choice of skills by 4 points. Preventive Maintenance (1) reduces the risk of main turrets, torpedo tubes, steering gears, and engine becoming incapacitated. It’s a good rule of thumb to select this skill on every ship unless it’s greyed out in the game interface, though its selection constricts the choice of skills by 4 points.

BFT will give you more consistent damage against DD's, as you're relying more on raw damage through the improved fire rate over anything else. Torpedo Acceleration (2) increases the speed of torpedoes launched from both ships and aircrafts by reducing torpedo range. Note I take range mod over reload mod, this gives 14.6km range (necessary against large targets, it's easy to hit reliably at this range), this means I don't need to use four points on AFT. Go easy on level 4 skills. Kind of miss AR, but i really like having RL to hunt down DD's. Another obligatory skill that is vital for most Destroyers. With guns.

A great skill for aggressive play on high-tier Destroyers. DE is also probably the least noticeable of all 3 skills here.

Priority Target (1) displays the number of opponents that are currently aiming at your ship. Inertia Fuse for HE Shells (4) improves the armor penetration capacity of HE shells fired from main battery guns. Even if you were using the gunboat build, it's just a really good skill on the Haru, due to the amount of guns you have. As for second-order skills, I believe you can make your own decision, though I'll try giving a list of recommended second-order skills for your consideration. Superintendent (3) increases the capacity of your ship's consumables. Jack of All Trades (2) reduces the reload time of all consumables for the ship and squadrons. And DE, i dont know how much fires more I get on ships with fireprevention.... Also with using AP on Broadside DE is more useless, Firstly, please use the reply function, this isn't Facebook. So it depends on your play. Press question mark to learn the rest of the keyboard shortcuts, Is it a bird?

E.g. BFT also is a more consistent, aebit softer damage buff, as there's no RNG factor to just firing faster.

At the Kitakaze the choice is BFT because its a better DD hunter, but the Harugumo is so nice at killing CL and BBs.... New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. I do use the slot 6 mod of gun range over faster daka. Last Stand (2) When the engine or steering gears are incapacitated, they continue to operate but with a penalty. These are Soviet mid- and high-tier Destroyers, including Khabarovsk and Grozovoi, French high-tier Destroyers Mogador and Kleber, as well as Japanese high-tier artillery-focused Destroyers Akizuki, Kitakaze and Harugumo. Though you’ll never know if this skill has triggered, Preventive Maintenance looks good when you have one last skill point to distribute. A game about huge boats. The selection of this skill facilitates a more relaxed activation of consumables that is great for protracted battles.

Concealment Expert (4) reduces detectability by 10%.
Also the AA buff always helps (But not really since DD AA is practically useless without DFAA at those tiers). The selection of this Captain Skill increases the direct damage per minute, thereby giving an edge over enemy Destroyers in artillery exchange. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. ...OH IT IS A PLANE FUCK CVs, Best way to know your enemy's ship is to play it. share.

This Captain Skill helps hunting down enemy Destroyers, especially those fragile torpedo-focused Destroyers with superior concealment. Now i'm wondering which Tier 3 skill (of the 3 marked ones) i should get.

What have we done to deserve this, Wargaming?

I tried dropping IFHE, but it just wasn't as satisfying. This is what i use on my Harugumo. I run pretty much the same, except i got PM over IFA, and BFT over SE, though i've been thinking of switching it to SE.

And a Harugumo in the open is a dead Harugumo. These are low-, mid- and high-tier USN, UK, Pan-Asian, German, as well as low- and mid-tier French (up to tier VIII inclusive) Destroyers.

PT / PM. Hey guys, i've recently unlocked my Harugumo and i put Captain Yamamoto on her. yeah that vid was awesome. Though you’ll never know if this skill has triggered, Preventive Maintenance looks like the best choice for torpedo-focused Destroyers. Watch the Youtube video. Not sure if that's the right way, playing ranked but seems interesting. SI isn't really important, and I've never had issues playing without it. Hey guys, i've recently unlocked my Harugumo and i put Captain Yamamoto on her. The fires with DE are insane, but BFT alsobis nice to have. Demolition Expert (3) increases the chances of setting fire to the target for the armament carried by ships and aircraft.

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